I'm dedicated to making captivating interactive experiences through
Technical Art, Visual Effects, and Animation
paul.yula @ yahoo.com
EXPERIENCE
Big Run Studios, Oakland — Senior Technical Artist
APRIL 2021 - PRESENT
Created workflow tools for artists and designers
Support engineering team, art team, UI team
Storm8, San Mateo — Senior Technical Artist
MARCH 2019 - MARCH 2021
Created workflow tools for artists and designers
Support art team, marketing artists, art outsource producers
Continually improve products and processes through competitive analysis
Storm8, Redwood City — VFX Artist / Technical Artist
APRIL 2015 - MARCH 2019
Created exciting particle effects and visual effects for gameplay and UI
Authored shaders, scripts, and processes to advance visual fidelity throughout game experience while reducing creation and import time
Designed feature-rich art pipelines for ease of use, efficient performance, and scalability. Empowered artists and engineers by solving cross-disciplinary problems that expand product possibilities
Developed concepts, built prototypes, tested implementation, spread learnings through documentation and training
Audited game performance across a range of devices, generated reports of actionable optimizations, worked with team to implement
Enhanced game experience by improving existing animations and UX
Storm8, Redwood City — Animator
AUGUST 2012 - APRIL 2015
Animated wide variety of characters in multiple art styles
Infused personality into environment and atmospheric animation
Built 2d character rigs with an emphasis on expressiveness and scalability
Created exciting particle effects and visual effects for gameplay and UI
Authored style guides for outsourcing support
EDUCATION
San Jose State University— BFA Animation/Illustration
AUGUST 2006 - AUGUST 2012
President of Shrunkenheadman Club for 500 students, led monthly meetings, planned guest speakers, workshops
Editor on award-winning student film ‘Bloom’
Animated characters and created visual effects for multiple short films
SKILLS
Self-directed problem solver
Thrives on collaboration
Cross-discipline communicator
Creates clear and descriptive documentation
Deep knowledge of video game landscape
Avid VR explorer
SOFTWARE PROFICIENCY
Unity shaders, particle effects, animation (MecAnim & Legacy), VFX, performance metrics, cameras, lighting, scripting
Maya modeling, animation, rigging, texturing, MEL scripting
Photoshop painting, advanced image manipulation, scripting
Flash animation (2D rig & hand-drawn)
After Effects
Version Control (svn & git)