I'm dedicated to making captivating interactive experiences through

Technical Art, Visual Effects, and Animation

paul.yula @ yahoo.com

Download Resume

EXPERIENCE

Big Run Studios, Oakland — Senior Technical Artist

APRIL 2021 - PRESENT

Created workflow tools for artists and designers

Support engineering team, art team, UI team

Storm8, San Mateo — Senior Technical Artist

MARCH 2019 - MARCH 2021

Created workflow tools for artists and designers

Support art team, marketing artists, art outsource producers

Continually improve products and processes through competitive analysis

Storm8, Redwood City — VFX Artist / Technical Artist

APRIL 2015 - MARCH 2019

Created exciting particle effects and visual effects for gameplay and UI

Authored shaders, scripts, and processes to advance visual fidelity throughout game experience while reducing creation and import time

Designed feature-rich art pipelines for ease of use, efficient performance, and scalability. Empowered artists and engineers by solving cross-disciplinary problems that expand product possibilities

Developed concepts, built prototypes, tested implementation, spread learnings through documentation and training

Audited game performance across a range of devices, generated reports of actionable optimizations, worked with team to implement

Enhanced game experience by improving existing animations and UX

 

Storm8, Redwood City — Animator

AUGUST 2012 - APRIL 2015

Animated wide variety of characters in multiple art styles

Infused personality into environment and atmospheric animation

Built 2d character rigs with an emphasis on expressiveness and scalability

Created exciting particle effects and visual effects for gameplay and UI

Authored style guides for outsourcing support

 

EDUCATION

San Jose State University— BFA Animation/Illustration

AUGUST 2006 - AUGUST 2012

President of Shrunkenheadman Club for 500 students, led monthly meetings, planned guest speakers, workshops

Editor on award-winning student film ‘Bloom’

Animated characters and created visual effects for multiple short films

SKILLS

  • Self-directed problem solver

  • Thrives on collaboration

  • Cross-discipline communicator

  • Creates clear and descriptive documentation

  • Deep knowledge of video game landscape

  • Avid VR explorer

SOFTWARE PROFICIENCY

Unity shaders, particle effects, animation (MecAnim & Legacy), VFX, performance metrics, cameras, lighting, scripting

Maya modeling, animation, rigging, texturing, MEL scripting

Photoshop painting, advanced image manipulation, scripting

Flash animation (2D rig & hand-drawn)

After Effects

Version Control (svn & git)