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Professional Goals:
- Create best-in-class visual effects that are performant across a range of devices
- Empower artists to achieve high quality visuals through creation of tools, libraries, and documentation
- Continue to expand knowledge base of art team through teaching best practices and new techniques
- Assist engineers with art implementation and bug fixes
- Optimize art assets and pipeline to improve the game experience for players regardless of device
- Continue expanding knowledge and skills relating to shader creation
- Expand knowledge of C# and scripting
- Document pipeline processes to assist future product development