Professional Summary
Senior Technical Artist @ Big Run Studios
Built Art Pipeline from prototype to launch on a new mobile title. Built tools in Photoshop and Unity to import art content. Contributed animation and visual effects in all parts of game experience. Worked closely with UI team to build solutions. Provided technical documentation to in house team and art guides to outsource partners
Senior Technical Artist on Top 100 iOS Games:
Responsible for lighting system, shaders, performance on all device tiers, iOS & Android, asset budgets, on-call bug fixing, training of artists, art feature requests, UI / UX feature requests, documentation, desktop support. Facilitate weekly content cadence with outsource studios.
Architect of Art Pipeline on:
Slots 360 (sunsetted)
Hungry Babies Mania (Unity Port)
Coding Language Proficiency:
C#
HLSL
Python
JavaScript
MEL
Developed Workflow Tools for:
Unity
Maya
Photoshop
Flash
SQL Database
Software Proficiency:
Maya: Modeling / Rigging / Texturing / Lighting / Animation / Scripting
Photoshop: Painting / Design / Batching / Scripting
Unity: Art Pipeline / Animation / Scripting
Flash: Animation (2d Rig & Hand-Drawn)
Versions (svn)
Sourcetree (git)
MySQL
Z Brush
After Effects
Premiere
Audition
X Code
MonoDevelop
ExtendScript Toolkit
Animated on the following shipped titles:
Slots 360
Monster Story
Fruit Splash Mania
Kingdom Clash
Loop
Game Jams and Hackathons:
Match 3 Infinity (Art Lead)
Scrolly Shooty (Lead)
Surfasaurus Rex (Co-Lead)
Pod Damned (Art Lead)